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21. Golem for missionrunning? - in Ships and Modules [original thread]
To the OP: Given the number of varied responses to the golem's dps, I'd venture that no one actually knows what its dps is or if they do, they have no clue how to express it mathematically. That said, I've seen npc battleships launch as many as...
- by Captain Schmungles - at 2007.12.18 15:13:00
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22. looking for a drake setup to solo lvl 4's - in Ships and Modules [original thread]
Well, first, why do you only have tactical shield manipulation trained to level 1? Train it to level 4 so that you can use t2 active hardeners. They're not terribly useful for explosive, kinetic, or thermal damage since the drake gets good resists...
- by Captain Schmungles - at 2007.12.18 14:56:00
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23. Are command ships worth it? - in EVE New Citizens Q&A [original thread]
Originally by: Kalbagar I've been looking at training for command ships, however the more I think about it the more I start thinking that they seem weaker then battleships. They also cost alot more. So is the training needed to get them wo...
- by Captain Schmungles - at 2007.12.18 14:49:00
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24. About the boot.ini issue, new Dev Blog by Explorer - in EVE Information Portal [original thread]
Quote: Why doesn't Windows protect its files? The only thing that is actually required to load windows is NTLDR. Boot.ini is a boot configuration menu. If NTLDR is unable to locate the NTFS system on the hard drive, it will load boot.ini...
- by Captain Schmungles - at 2007.12.13 18:11:00
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25. Amarr battleship bug, need fix asap! (DEVS PLX LISTEN) - in Ships and Modules [original thread]
Originally by: David Khan It appears that despite Amarr ships havving pretyt much the same cap as Gallente ships, that gallente ships cap out faster! This is extreamly overpowered and put this race at a Massive Advantage. I strongly recco...
- by Captain Schmungles - at 2007.12.10 16:18:00
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26. Role bonus - in Ships and Modules [original thread]
Originally by: LordOfFire Hi a simple question, what does mean the Role bonus in description of ships? When does it apply? Let's say - Golem (Caldary marauder) when that bonus will be applied? What conditions has to be respected? Thx ...
- by Captain Schmungles - at 2007.12.10 05:46:00
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27. to HAC or not to HAC - in Ships and Modules [original thread]
Originally by: Lance Fighter It has been said that the ishtar is a speedtank. Against fighters, this is useless. When warping into a mission at range, a mega has a chance to shoot you up... I dont think that is a fair test of an ishtar ei...
- by Captain Schmungles - at 2007.12.10 05:40:00
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28. The reason why you can only train one skill at a time. - in EVE New Citizens Q&A [original thread]
As an addendum to the second poster, it would take 2-3 years to train every skill to level 5 assuming that CCP never includes new skills in future content expansions. Of course, they always include some new skill in every content expansion, so bas...
- by Captain Schmungles - at 2007.12.09 03:25:00
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29. Suicide Ganking or Greifing? - in EVE New Citizens Q&A [original thread]
Suicide ganking is not griefing, nor is dropping a can and killing those who steal from it griefing. As has been said before, something can only be griefing in EVE when it is apparent that you are picking on one player, that you are not playing wi...
- by Captain Schmungles - at 2007.12.09 03:19:00
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30. to HAC or not to HAC - in Ships and Modules [original thread]
Edited by: Captain Schmungles on 09/12/2007 03:14:34 Originally by: vostok an ishtar warped into a mission on my friend in lowsec, he in a megathron proceeded to kill it before it could warp away (no warp scram). The conclusion yo...
- by Captain Schmungles - at 2007.12.09 03:14:00
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31. Third Economy Blog by Dr.EyjoG - in EVE Information Portal [original thread]
Originally by: Venko Trenulo I don't see how these numbers confirm anything of the sort. Granted, 0.0 is the place for outposts because, as you say, they can't be built anyplace else. Does outpost management require or define the best of ...
- by Captain Schmungles - at 2007.12.09 03:03:00
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32. Third Economy Blog by Dr.EyjoG - in EVE Information Portal [original thread]
Great blog. Most of the previous posts have explained why players would choose to remain in NPC corps. Of course, there are some player corps that aim to give their members the same level of freedom (like the corp i'm in). As far as the tax rate,...
- by Captain Schmungles - at 2007.12.08 16:41:00
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33. Reasons for the sansha changes? - in Ships and Modules [original thread]
Sansha ships were changed to make them better reflect their split caldari/amarr influences. Before the only caldari-like thing about them were the missile hardpoints (and you couldn't even fit a whole rack of them). Now that you've got shield-tank...
- by Captain Schmungles - at 2007.12.07 19:11:00
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34. Faster travel by Autopilot - in Ships and Modules [original thread]
Originally by: N1fty Thats also against the EULA. And bannable. The EULA's definition of an exploit: Originally by: EULA An exploit is when someone bypasses normal game mechanics, such as by utilizing a bug in the game, allow...
- by Captain Schmungles - at 2007.11.28 21:38:00
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35. The Active Drake - in Ships and Modules [original thread]
Edited by: Captain Schmungles on 18/11/2007 08:21:18 Originally by: Liang Nuren WTF? Ok, so let me know next time you PVP in a Centum tanked Myrmidon and Gistum Hurricanes. Liang, this is honestly painful to me when it's apparent ...
- by Captain Schmungles - at 2007.11.18 08:16:00
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36. The Active Drake - in Ships and Modules [original thread]
Originally by: Liang Nuren Balancing a ship around faction mods? R U SRS? Yes I am "SRS." Of course, that depends on how you set the ship up. I could run all t2 if I used a medium booster instead of a large, and when I do pvp I am not ...
- by Captain Schmungles - at 2007.11.18 03:17:00
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37. The Active Drake - in Ships and Modules [original thread]
Negative. The Drake does not need more pg, you just might need to spend some more ISK on expensive faction mods. As for a few of your other points: 1. The Drake (like all Caldari ships) is heavy and slow. What is the point of using a speed mod? Y...
- by Captain Schmungles - at 2007.11.16 18:16:00
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38. Safe Spots - in EVE New Citizens Q&A [original thread]
A safe spot is a bookmark that is located "in the middle of nowhere," i.e. it is not near any planets, asteroid belts, moons, etc. The quick and dirty way to make them is to open the "people and places" window, go into "bookmarks," and open the w...
- by Captain Schmungles - at 2007.11.16 17:59:00
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39. Quarterly Economic Newsletter, 3rd Quarter 2007 by Dr.EyjoG - in EVE Information Portal [original thread]
A few comments: 1. If you could somehow exclude all characters who have not trained a skill in the past month, that might eliminate most alts and make your data more accurate. 2. I wonder if you could calculate (in a future blog or QEN) the purc...
- by Captain Schmungles - at 2007.11.14 18:14:00
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40. What other race ships are best suited to shield tanking - in Ships and Modules [original thread]
To the OP: I feel your pain. Although some Minmatar ships are shield tanks, bear in mind that none have enough missile slots to be made into missile boats (the phoon maybe, but that normally involves a speed tank that you might not be skilled for...
- by Captain Schmungles - at 2007.11.09 22:39:00
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